Vhr Stock Car Setups For Nascar

Vhr Stock Car Setups For Nascar. I am trying to make this install of this game as simple and as easy as i can for everyone who downloads it. There is also a Help menu on the site to fix some of the things that people may have to deal with. Another team members has added Outlaw 1.

  1. Vhr Stock Car Setups Guide. Vhr Stock Car Setups. It offers the latest in vehicle and race customization, great. Search titles only; Posted. Nascar Car & Truck Sites There are numerous links on this page that went to Filefront; they probably no longer work. Hungarian SimWorld appears to be infected.
  2. Nascar rule package update, rear sway bar added to road course tracks and removed the roof cam at non SS tracks for the Sprint Cup Series. There are currently no setups for VHR Stockcar 2012. Get Car Skins (2) for VHR Stockcar 2012. I can,t believe how many fanboys are here trashing the best stock car sim of all.
Dirt

Tuning Strategies For Getting The Car “Just Right”While road course setups vary significantly from oval configurations, the laws of physics and the application of hardware remain similar. Obviously, the main difference comes from tuning with a left-side weight and suspension bias (oval), compared to a neutral setup configured for multiple types of corners (road course).

Between both disciplines of racing, the symptoms of handling remain similar, too; just the initial point of reference differs. For those reasons, this story can be useful for oval racers as well. Road course naysayers, save your hate mail and subscription cancellations for somebody who’s not trying to expand the way you think about a race car.But First. At the most basic level, each road course turn can be dissected into an entry, a middle, and an exit. Dissecting a corner into those elements and analyzing the car’s performance is the key to going faster—just like on an oval. Don’t confuse going fast with scaring the bejesus out of yourself at every corner, either. As road course racers quickly find out, a smooth, steady, calculated, fast pace throughout the entire course results in better lap times.

The abusive treatment of throttle and brakes just wear out the car faster. The scariest part of going fast is doing it in a car that’s not set up properly. When setting up a road course chassis, the goal is to achieve the most traction where it will benefit lap times and passing the most. That means compromise. Circle Track consulted a variety of sources for this story, including road course ace Boris Said of Carlsbad, California. We also spoke with Ed Ash of Umpqua, Oregon, who owns Ash Racing Engines.

He’s much more than a respected Ford engine builder. His road course experience includes building Trans Am cars from the late ’70s through the late ’80s, building Stock Cars for ovals and road courses, and consulting NASCAR Touring Series teams on how to convert an oval Stock Car to a road course car.

He’s a Swiss Army Knife for race cars. His son, Brandon Ash, races in the NASCAR Featherlite Southwest Series and the Winston West Series. At the minimum level, the information in this story applies to production-based sports cars with narrow tires and a relatively large amount of suspension travel. At the maximum level, any NASCAR-style Stock Car racers might find some of the information useful, too. Cars with very little suspension travel, big, 13-inch-wide tires, and significant aerodynamic downforce (like a modern BFGoodrich Trans Am Series racer) will typically follow more unique setup guidelines.Analyzing the TrackSince a car can only have one setup and a road course typically has around 10 to 15 turns, the approach to chassis setup should revolve around the most important corner. But what is the most important corner, anyway?

Vhr Stock Car Setups For Nascar

According to Said, it is often the one that leads to the longest straightaway with the best passing opportunity. Of course, setting up a car for the most important corner doesn’t mean ignoring the rest of the track, either.

It’s a compromise between having a setup that behaves as well as possible throughout the whole of the course, but places emphasis on making the car perform where it’s realistically possible to make gains. With this approach, Said often finds that he is extremely fast in a few corners, good in a few more, and taking it easy in the bad corners. “You need to know where to go slow to go fast,” says Said. The conditions of the track and its surface texture are also important factors. A smooth track without bumps will allow the car to be sprung stiffer. Also, concrete surfaces often provide better grip than asphalt, and asphalt can get greasy on blistering hot days. Street courses often present the obstacle of mixing asphalt and concrete surfaces.

The bottom line: Be acutely aware of changing traction factors and adjust your driving style appropriately.Cornering Problems and Common Solutions. Springs, antisway bars, and track bars provide significant tuning opportunities. Changing any one of those components can drastically affect understeer (push) and oversteer (loose). As mentioned earlier, separating a corner into three segments (entrance, middle, and exit) provides three important reference points to analyze what the suspension is doing. For example, a car can be loose in certain parts of the corner and neutral or tight in other parts.

Racers like Said and Ash tune for good forward bite combined with an overall neutral feel. When Said determines suspension changes, he often goes by these accepted rules of thumb on road courses:If the car is tight overall, try using a softer front antisway bar, stiffer rear springs, raising the track bar, using softer front springs, or a combination of them all.If the car is loose going into the corner, use a stiffer front antisway bar, a softer rear sway bar, lower the track bar, or a combination of these solutions.

If the car is loose exiting the corner, use a stiffer front antisway bar, softer rear springs, or a combination of the two.In Winston Cup cars, Said often changes the antisway bar two sizes at a time so the changes can really be felt (i.e. From a 1-inch bar to a 13/16-inch bar).

If the change feels too drastic, he can always go down one size.An antisway bar behaves much like a progressive spring. Ash explains that, in. Braking ConcernsA good road racer decelerates with the brakes and the engine to prevent the car’s attitude, or balance, from changing drastically upon entering a corner. “If a driver says the brakes are too good, then you have the wrong driver,” explains Ash.Brakes equal horsepower on a road course. On a car with a solid rear axle, axle hop is a major concern. Ash considers front/rear brake bias and shock selection to be two ways to control wheel hop.

In the brake bias department, more front-brake bias can help solve the problem. In the shock selection department, a shock with a stiffer rebound setting can help control wheelhop, too. Ash wouldn’t consider using a shock with 50/50 rebound and compression for a road course. He prefers rear shock with a stiffer rebound setting.Also, test the car with a light fuel load because the weight difference (sometimes in the neighborhood of 150 pounds) can affect wheelhop as well. Wheelhop is less likely on production-based sports cars with an independent rear suspension because the center- section of the axle is hung by the chassis, but it can still occur—especially if an unskilled driver is punching the the brakes and shifting the gears.

Camber, Caster, and ToeFrom a handling standpoint, camber, caster, and toe affect the perceived balance of the car (and the actual performance). As you probably already know, camber describes the inward or outward tilt of the wheels.

When wheels tilt inward at the top, they have negative camber. When wheels tilt outward at the top, they have positive camber. The front wheels on most race cars have negative camber, but not always at a symmetrical angle. Camber also depends on a car’s particular type of suspension design and the track, so generalities are few.

The goal for tuning with camber is to maximize the contact patch of the tire in relation to the changing geometry of the suspension when the car is cornering.Caster describes the angle that the front wheels create when turned. Although people disagree about the effects of caster as a good thing, Ash believes positive caster adds desirable crossweight when turning into a corner. When the car is on a set of scales, turn the wheels to the right and left to see how the diagonal crossweight changes on cars with a lot of positive caster.On a Southwest Tour car at Sears Point, for example, Ash will run about four degrees negative camber on the left, three degrees negative camber on the right, and about five degrees positive caster on both wheels.

Unfortunately, there is no such thing as perfect camber on a road course. A gain in one turn can cause a loss in a different turn. The best approach is to analyze the race track and have good driver feedback. Also monitor tire temps on the outside, middle, and inside; and inspect tires closely for uneven wear. However, tire temperatures should not always be considered gospel, because they may not be representative of the entire course and can change by the time the car gets in the pits and is parked.Toe-in and toe-out describe the front wheels’ inclination to be pointed slightly toward each other or slightly away. Toe-in occurs when the front of the tires point in toward each other; toe-out occurs when the front of the wheels point away from the car. Street cars with front-wheel-drive typically are set with toe-out because the wheels tend to pull toward each other under acceleration.

Rear wheel drive street cars are typically designed with toe-in because the leading edge of the front wheels tend to push away from each other. Rear wheel drive race cars are different though. Ash considers a slight amount of toe-out gives the driver more feel, a slight amount of toe-in gives the driver less feel. By slight, he means an adjustment out of center by 0.020 or 0.030 of an inch.

Excessive toe-out will scrub away tires and scrub away speed.

While you are at it, I would really like something that would make rF2 very popular. Real Saturday Night local race rules.

Short track racing has never been done for a real sim, other than the original Dirt Track racing series.You practice, you qualify run the trophy dash (if you qualify) run your heat and then the consi-semi-a-b-c main depending on how well you do.This is grass roots American racing. Bomber stocks-late models- NASCAR series of various types - sprints - midgets and even Vintage FV's.Although these rules vary a lot if you do this even just one way, and put an ad in the program for any paved or dirt oval stating you have this in your game.$$$$$. Do a good convert on the KDS midgets, Big Block modifieds and any Late Model mod and you are gold!You do this and I will find some way to pay for a server for the west coast. If we get a good response from a rules guy from ISI I can provide him with a long list of NASCAR rules that are needed for RF2.

There is still a huge group of people that race NASCAR Racing 2003 and I bet they would move over if we had the right rules. We did write a server side plugin to correct stuff in rF1 but it is for online use only and still not perfect. Let's get some more stuff done so Modders can start doing more for rF2 as things are a lot more difficult than rF1 was. I am learning everyday though! Click to expand.I knew the physics or at least the way the car had to be setup and how it handles was very close to real. My little brother was racing late model dirt cars at the time he first got DTR2 and he said it was spot on for him, though he found out that he could perform just as well with very little tweaking against the AI in that game. He has since moved to sprints and now I am not sure he races much at all, I think he is probably spending a lot of time on his sailboat now as well as learning to be a pilot.

As you can see.not one ISI staff member can even address this question, take a look at the servers ISI guys / gals.nascar mod's such as SCE and VHR has kept rfactor on the map for years now, and you can even take the time to answer a question concerning a rules package.missing the boat the fellows.I know that I would like to start converting VHR to rFactor2 for months now, but there is no sense in taking the time without a rules package even being worked on.maybe if I was from ARCA simracing I would get an answer. I'm actually chomping at the bit for NASCAR mods in rf2. I've raced all the rf1 NASCAR mods and absolutely hate that none are in rf2 yet. I don't even care if the rules are all there yet. We race in rf1 nearly every week, but that has even come to a near stop because it just doesn't feel the same after racing in rf2.

Vhr Stock Car Setups For Nascar 09

Come on SCE and VHR. How about ONE great rFactor2 NASCAR mod that brings the split community close!

Asphalt Stock Car Setups

Sorry, just a bit of wishful thinking on my part. Good luck Mike and Dave getting NASCAR here. Tomorrow would be grand. I really like the roadies, but there is a multitude of NASCAR fans that itch to race each track all year long, however, I don't really see many around here since there's really not that much in the way of NASCAR, or at least a current Gen 6 type NASCAR.