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Yomi: Round 2 - four characters from the expansion—two that are easy to learn, and two that are harder to learn if you haven't played Yomi or card games before. Print-and-play versions are available for $4 USD. Yomi is a fixed-deck, asymmetric card game that simulates a duel between two characters from a fighting game.

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Really though, once you know how to play, and you have a favorite character or so, anything you need to bring won't take up much space or take much setup time. Like, the match I play most is Karin vs Joal. All together that's 16 cards for Karin, + 1 token, 20 card for Joal, 2 character chits, and the board.

Free

There's a travel size board online that is 4 playing cards. Or I heard one guy just used a handful of quarters to simulate the spaces.

Not much at all. When I played Yomi, I always carried the whole box.

I felt the need to switch characters more often. I had a couple of favorites, but it wasn't as fun to stick with the same one match after match. Having played both, I would say that Battlecon is the better game. Yomi boils down to a rock paper scissors contest & is based entirely on luck. A match can get out of hand really quickly & can turn very poorly if you are having bad draws.

It is basically like playing Dive Kick. There's some fun, but there's no meat to it.

It is a button masher. Battlecon shows you what you can do right up front and you can make a strategy from there. Everything has a purpose and every character works very differently. You really need to out play your opponent and very little of the game is determined by luck, it mostly all boils down to strategy and outplaying your competitor. It is like playing a pretty technical fighter like the Guilty Gear series. When it came down to it I personally had a lot more fun with Battlecon. It has more bang for my buck and is more memorable & replayable.

I usually walk away from the table thinking what could I have done better or thinking 'which character should I learn next'. Yomi leaves too much up to luck.